#Maya fbx plugin update
Please let me know if the files still don't work once you update to the latest Maya FBX plugins. 4) I just tested exporting geo3 and geo4 from your file using 9.5.184 into Maya 8.5 using their latest FBX importer, and both work fine. However, you're running one of the most recent builds, which for FBX should be fine (though there were updates made to FBX import relating to lights and cameras today, which will appear in 9.5.184). 3) To update FBX import/export in Houdini, you unfortunately need to download a fresh build of the whole application. Format (glTF) file from Substance Painter Create a GLB file Prepare the 3D model for Export in Maya. The Unity Integration tool allows you to effortlessly exchange Assets between Unity and either Autodesk® Maya®, Autodesk® Maya LT or Autodesk® 3ds Max®. If not, then it's probably our exporter acting up. Blender + blend dae fbx oth obj gltf blend: 120. Integrating Unity with 3D modeling software. One good way to test it is to import exported FBX file back into Houdini - if it imports correctly, then it's probably a Maya-specific problem. 2) While Maya sometimes does crash on FBX import in general, I've previously ran into cases when we output a file this way, and if the exporter code is changed slightly the crashes disappear. Houdini 9.5 uses FBX SDK 2009.0, the latest available, and despite the theoretical backwards compatibility between the two, crashes will happen if you try to read 2009.0 files with 2006.11 plugins. Polygon Cruncher simplifies your 3D models (from game, architecture, design, CAD). Hi, Lots of different topics, mentioned, so I'll go point by point: 1) The observation that ideally you need the latest FBX plugin for Maya is correct. Overview of Polygon Cruncher a plugin for Autodesk 3ds Max, Maya or Lightwave and also available as a stand alone software (FBX, Sketchup, Cinema 4D, Modo.).